I've been a fan of similar video games for a long time and discovered this one some years ago. Even if I love Anno and was quite impressed by UH I always found disappointing that gathering isn't possible. You can build a hunter/fisherman hut but what about just collecting berries for instance ? Farming shouldn't be the only way to get fruits or vegetables ! It's an activity available in the very first Age of Empires for example and even if it's a minor feature it makes the early game more realistic and entertaining.
The concept interest me to the point that I've developed a prototype titled Colonîle. It's a French portmanteau word composed of colonise and island. Check out its English screenshots in this post (Warning : Award-winning graphics) : Robinsonnade de juillet 2017. For the moment the simulation-RTS gameplay is simple but you can already survive for years by gathering purple fruits and water or fishing.
What about UH ? Well I hesitate between contributing to an open source project and launching my own. Here are some basic changes :
- Allow a settler to directly gather food and store it at the warehouse.
- Fruit trees : Mine are renewable resources and once depleted a tree is displayed as empty. Decorating a bush-like one with colorful fruits could do the job.
- Hunting-gathering : Mix both activities and reuse the existing hut
- Animate a gatherer
- Pre-Sailor increment
- Special scenarios
Peace and coconuts,