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Hunting/fishing, farming and… gathering

Posted: Tue 22. Aug 2017, 13:30
by juanmarcopolo
Greetings fellow settlers !

I've been a fan of similar video games for a long time and discovered this one some years ago. Even if I love Anno and was quite impressed by UH I always found disappointing that gathering isn't possible. You can build a hunter/fisherman hut but what about just collecting berries for instance ? Farming shouldn't be the only way to get fruits or vegetables ! It's an activity available in the very first Age of Empires for example and even if it's a minor feature it makes the early game more realistic and entertaining.

The concept interest me to the point that I've developed a prototype titled Colonîle. It's a French portmanteau word composed of colonise and island. Check out its English screenshots in this post (Warning : Award-winning graphics) : Robinsonnade de juillet 2017. For the moment the simulation-RTS gameplay is simple but you can already survive for years by gathering purple fruits and water or fishing.

What about UH ? Well I hesitate between contributing to an open source project and launching my own. Here are some basic changes :
  • Allow a settler to directly gather food and store it at the warehouse.
  • Fruit trees : Mine are renewable resources and once depleted a tree is displayed as empty. Decorating a bush-like one with colorful fruits could do the job.
  • Hunting-gathering : Mix both activities and reuse the existing hut
More complex ideas :
  • Animate a gatherer
  • Pre-Sailor increment
  • Special scenarios
However my first priority would be to add a simple gathering system ! What's your opinion ?

Peace and coconuts,

Re: Hunting/fishing, farming and… gathering

Posted: Thu 5. Oct 2017, 10:20
by Bluefish
Great work !!

Is it available to download?

Running under linux mint 18?

I want to test it :D

Re: Hunting/fishing, farming and… gathering

Posted: Sun 8. Oct 2017, 16:08
by LinuxDonald
What you want test?

Demo, news & fishing

Posted: Sun 8. Oct 2017, 19:40
by juanmarcopolo
Hi Bluefish,

Thanks for your enthusiasm. In a few months I definitely plan to release a cross-platform demo so of course it will work on your favorite distribution. Once it's available you'll be the first to know. Until then enjoy the new screenshots and sketches I posted in the French topic. Questions ? Comments ? Just post and I'll gladly reply.

Cheers,

PS : LinuxDonald the answer is obvious considering its nickname. It wants to (de)bug my skilled fisher(wo)men !!

Re: Hunting/fishing, farming and… gathering

Posted: Mon 9. Oct 2017, 14:00
by LinuxDonald
What Engine do you use?

Engine

Posted: Sat 14. Oct 2017, 11:54
by juanmarcopolo
Hi LinuxDonald,

For the moment its uses a homemade engine. In fact I don't even consider it as one. It's more a bunch of C functions/C++ classes to manage tile-based maps and other stuff. I just coded them to have fun and will probably switch to a real engine when necessary.

Bye,

Re: Hunting/fishing, farming and… gathering

Posted: Tue 14. Nov 2017, 00:21
by Bluefish
Hi juanmarcopolo,

Is there already a project homepage?
if you want i can help you with some graphics for the game or a project page.

Website & help

Posted: Thu 16. Nov 2017, 19:22
by juanmarcopolo
Hi Bluefish,

The project doesn't have a website yet but there's this GameDev.net topic : More than an island colonisation god/RTS video game. All help is welcomed so don't hesitate to post there until I find a better place ! We can also exchange emails in private if you prefer.

Tot ziens (Cheers),

Re: Hunting/fishing, farming and… gathering

Posted: Sun 19. Nov 2017, 20:09
by derkosak
Banished (I got it on steam) sort of works that way (but you won't sustain a large population only on berries for very long).